Platform Features

Everything CRAMMIT Can Do

A complete breakdown of every tool, mode, and feature available on the platform — all in one place.

Automated Resource Creation

CRAMMIT uses AI to automatically generate study resources from content you provide. Upload a file, paste text, or drop in a video — and get a fully built resource in seconds.

What you can generate

  • Quizzes
  • Flashcard decks
  • Cornell-style notes

Supported input types

  • Audio files
  • Video files
  • PDF, DOCX, PPTX, TXT
  • Plain text
  • Multiple files at once

Quiz settings

  • Number of questions
  • Difficulty level
  • Question complexity
  • Passage Usage
  • Question type (MCQ, FRQ, True/False)
  • Source usage (provided content only, or enhanced with AI)

Flashcard settings

  • Number of cards
  • Detail level
  • Format
  • Concept type priority
  • Source usage

Notes settings

  • Detail level
  • Tone
  • Goal
  • Concept type priority
  • Source usage

Resource Studio

The Resource Studio is your manual creation and editing workspace. Build resources from scratch, edit existing ones, or mix and match content from multiple sources.

What you can create

  • Flashcards
  • Quizzes
  • Notes

Studio capabilities

  • Import previously created resources
  • Import liked resources from the Public Hub
  • Convert one resource type to another
  • Convert audio lessons into quizzes, flashcards, or notes
  • Import via Excel spreadsheet
  • Add images to flashcards and quiz questions
  • Edit and overwrite existing resources
  • Use any public hub resource as a template
  • Generate additional content from files or text while in the editor
  • Import Quizlet decks for flashcard integration
  • Import Blookets for quiz integration

Resource Types

Quizzes

  • Can include passages and images
  • Minimum 2 answer choices (or free response)
  • Check answers as you go or at the end
  • Explanation fields for correct and incorrect options
  • Multiple choice and free response question types
  • Review mode: see why each answer is right or wrong

Flashcards

  • Shuffle cards
  • Reverse cards (see back first)
  • Show hints
  • Add custom images on both sides

Notes (Cornell Format)

Each concept becomes its own structured card containing:

  • Concept question or statement
  • Key points
  • Examples
  • Individual conclusion
  • Final overall conclusion

Study Modes 5 total

Study modes are available across quizzes, flashcards, notes, and audio lessons.

Match

Race to match terms to their definitions. A quick-fire way to reinforce vocabulary and connections between concepts.

Focused Review

Mark each card as "I Know" or "Don't Know" to filter your deck. The mode keeps cycling through what you don't know until you've mastered the full set.

Learn Mode

A simplified adaptive quiz experience that adjusts to what you know, helping you study smarter rather than harder.

Deep Learn 10 tokens

The most comprehensive study mode. Deep Learn begins with a pretest that measures your understanding across the resource — tracking correctness, confidence, and response time to identify strengths, weak areas, and concepts you're unsure about.

Using this data, CRAMMIT generates a personalized 30-question adaptive assessment across three tiers:

  • Tier 1 – Foundation: Reinforces weak concepts with targeted questions.
  • Tier 2 – Application: Medium-difficulty questions that require applying knowledge in new contexts.
  • Tier 3 – Analysis: Advanced questions that combine multiple concepts and test deeper understanding.

Questions you struggle with reappear until the system determines mastery, calculated using a weighted score based on accuracy, confidence, and speed.

End-of-session report includes:

  • Strongest topics
  • Weak concepts needing review
  • Confidence patterns (e.g. lucky guesses)
  • Per-question mastery breakdown

Blind Recall

A memory-training mode built around how the brain actually retains information. Works for both flashcards and quizzes.

  • Memorization phase — front and back visible
  • Timed recall phase — front only
  • Wave system increases difficulty each round
  • Capped around 7 cards per wave (working memory limit)

Multiplayer Games 9 total

Each game keeps answering questions at its core, but changes how players compete, cooperate, and strategize. All games are hosted live with real players.

Classic Arena

Synchronous

Players move together question-by-question. Faster and more accurate answers earn more points. A live top-5 podium updates after every question, and the final scoreboard crowns the winner.

CyberHeist Protocol

Asynchronous

A hacker-themed game where players answer at their own pace — correct answers earn CrammCoin and unlock a Vault Pick, wrong answers cost you coins outright. Every vault is a gamble: land a balance multiplier, a straight coin bonus, a chance to steal a percentage of a rival's stash or swap balances with them entirely, or a trap that drains your own coins.

  • Correct answers earn CrammCoin and a Vault Pick; wrong answers cost you coins
  • Every steal and swap is logged and visible to the whole class on the host screen
Competitive mode (vault chaos on) Practice mode (clean quiz session)
Most CrammCoin when the timer expires wins — equal parts knowledge and luck.

Imposter

Social Deduction

Players are secretly split into Crewmates and Imposters. Everyone answers questions to earn energy, but what you spend that energy on reveals everything.

  • Crewmates push the Fuel Bar toward 100% — imposters drag it down
  • Investigations, knockouts, reports, and clues keep everyone guessing
  • Timed meetings for live discussion and anonymous voting
  • Full post-game reveal: imposters, knockouts, sabotages, and fuel-bar timeline
Crew wins by hitting 100% fuel or voting out every imposter.  |  Imposters win if fuel is still short when time runs out, if they equal or outnumber the crew, or if the crew runs out of meetings.

Boom or Bust

Hot Potato

Answer questions at your own pace to earn coins and charge up wildcards, while a hot potato ticks away in the background, randomly assigned across the lobby. When it lands on you, answer before the timer runs out or lose a percentage of your coins when it explodes.

  • Potatoes are passed to random targets — you can't choose who catches it next
  • Escalation ramps every successful pass, from a forgiving 15% damage / 15s timer up to a chaotic 70% damage / 3s timer
  • Wildcards from correct answers: steal 10-30% of a rival's coins, launch a potato attack that costs a target coins without transferring them to you, or land a coin multiplier
Most coins when time runs out wins.

Castle Siege

Team Strategy

Teams of 2–5 kingdoms battle it out. Answering questions charges your personal energy, which you spend on attacks, shields, or class abilities against a rival castle's shared health and shield bars. Pick a class — Knight, Engineer, or Mage — to unlock signature and ultimate abilities that push your team's damage or survivability further.

Base actions

  • Fire Arrows — Cheap, spammable chip damage
  • Launch Raid — A heavy, high-cost hit
  • Fortify Walls — Raises a shield that absorbs damage before health
  • Fart Bomb — Bypasses shields entirely for direct health damage

Mechanics

  • Classes (Knight, Engineer, Mage) modify base actions and add signature/ultimate abilities
  • Castle health and shield bars visible to every team at all times
  • When a castle falls, half its players join the team that landed the kill — the rest are split among the survivors
Last castle standing wins — or the highest health remaining when time expires.

Match Up

1v1 Duels

Every round, players are paired into real-time 1v1 duels on the same question — answer faster and more accurately to win. Nobody sits out and nobody is eliminated: opponents rotate each round, and an uneven lobby gets a three-way battle instead of a pair.

  • Run It Back: lose a duel and you can tap to request an immediate rematch against the same opponent — capped at two in a row
  • Live win streaks shown on the leaderboard turn hot players into targets
Most round wins when time expires takes the crown. A tie for first sends the top players to a live Sudden Death duel; any remaining tie is settled by total points.

Cops & Robbers

Team Race

Two teams race to fill their own bar first — Cops retrieving stolen money, Robbers stealing it. Every correct answer earns The Drop, a mystery card that pays out cash, sabotages a rival, or multiplies your score.

  • Every player tracks their own personal contribution to the team total
  • The Drop can trigger a fast-tap or wire-matching minigame for a bigger payout
  • Sabotage cards target an opposing player and pause their contributions
First team to fill their bar wins instantly.  |  If time runs out, the higher fill percentage wins.

Jungle Mayhem

Asynchronous

A fully async hunter game — answer questions at your own pace to build toward The Jungle, a fast tap-frenzy where emojis of different sizes, speeds, and rarities dart across the screen. Every catch converts straight to cash, and the whole lobby occasionally erupts into a themed Random World Event everyone reacts to together.

  • 3 correct answers unlock a Hunt; a separate live streak multiplies your next Hunt's payout up to 3x
  • 5 rarity tiers to catch — rarer emojis are smaller and faster, but pay out far more
  • Random World Events (stampedes, sharknados, dinosaurs, and more) periodically take over the host screen for the whole class
Highest total cash when the timer expires wins. No teams, no sabotage — just grind, hunt, and cash in.

Risk Factor

Coming Soon

A high-stakes head-to-head duel. Before every question, you're paired against a similarly-skilled opponent and choose how much of your points to risk — cautious, bold, or all-in. Answer faster and more accurately than your opponent to claim their risked points; lose, and they claim yours.

  • Skill-based matchmaking pairs you against opponents with a similar win rate every round
  • Winning a round doubles your risk — you get your own stake back plus your opponent's
  • A point floor keeps you from ever going bust, so there's always something to risk
No game clock — whoever has the most points when the last question is played wins.

Post-Game Analytics

Hosts receive a full breakdown of performance after every multiplayer game.

Class stats

  • Average score
  • Average time
  • Player count
  • Top 3 most missed questions

Per question

  • Average score
  • Average time
  • Answer distribution

Per player

  • Score
  • Average time
  • Question-by-question breakdown

Teacher tools

  • Export stats
  • Save analytics to a Pod
  • Purchase Quick Summary 5 tokens for an AI-generated class analysis

Target Practice 20 tokens

Right from a game's post-game analytics, hosts can turn missed questions into a focused follow-up quiz. CRAMMIT analyzes what the selected students got wrong and generates one new practice quiz targeting those concepts — then delivers it one of two ways.

Individual

Select specific students from the game's roster. Each one receives their own personal copy of the generated quiz, ready to complete like any other resource.

Assign to Pod

Choose a Pod instead of individual students — the quiz is built from whichever of the game's players are members of that Pod, then posted as a tracked Assignment visible to the whole Pod.

  • Only students with a linked Crammit account are eligible
  • One AI-generated quiz reused across everyone included — same flat cost either way
  • Custom naming for every practice quiz you assign

Pods

Pods are collaborative study groups. Users join via a code, and the host controls who can see and do what. Ideal for classrooms, study groups, or teams.

Privacy options

  • Public
  • Private (approval required)

What pods store

  • Shared resources
  • Saved analytics
  • Assignments

Permission levels

Member

  • View resources & members

Co-Owner

  • Manage resources, members, assignments, analytics
  • Approve join requests

Owner

  • Full access including global and pod settings

Public Resource Hub

A community-driven library of publicly shared resources. Browse, save, and build on content created by other CRAMMIT users.

  • Browse public resources
  • Like and save to your catalog
  • Use any resource as a template in the Studio
  • Edit and personalize for your own use

Organization

Folders

  • Organize resources by topic
  • Can be made public

Profiles

  • Avatars
  • Choose a preset or generate a unique avatar

Leveling System

Earn XP by creating resources and winning multiplayer games. Level up your account over time.

Leaderboards & Streaks

  • Daily, weekly, and all-time leaderboards
  • Daily study streaks encourage consistent habits

Token System

CRAMMIT uses in-app currency called Tokens to power premium features. Free users receive a daily allowance — members receive significantly more.

Feature costs

  • Video → Resource8
  • Text → Resource5
  • Convert Resource5
  • Generate Avatar4
  • Deep Learn10
  • Quick Summary5
  • Target Practice20

Free plan

30 tokens per day (resets daily)

Token purchases

  • $0.9920 tokens
  • $1.9960 tokens
  • $4.99150 tokens
  • Watch ad5 tokens

Membership

  • Monthly$5.99/mo
  • Annual$60/yr

250 tokens daily allowance

Bonuses & Rewards

Streak Rewards

Study daily to build your streak. Reward amounts in XP and tokens increase as your streak days grow — longer streaks earn significantly more.

Leaderboard Rewards

  • Daily winners (1st–5th) receive token and XP rewards
  • Weekly winners receive higher rewards than daily
  • All-time winners receive permanent increases to their daily token allowance based on rank

Community

CRAMMIT includes a community-driven feedback board where users shape the direction of the platform.

  • Post suggestions, bug reports, or feature ideas
  • Comment and like other posts
  • Community-driven improvement — popular feedback gets prioritized

Still have questions?

Visit the Help Center or reach out to our team directly.